
Hello all, so I finally found the time to release the update, it was planned that today still have time to run the servers, but unfortunately it failed. In general, today did not even get to finish the project, however, in spite of my lousy mood, was still able to do the project.
List of changes:
– Added new algorithm for ambient occlusion (It works now)
– Optimized water (Not only does it not lag, but it looks like 100)
– Fixed the navigation of mobs on the main stage
– Added more ghosts
– Added advertising (But will only work after google play release)
– Changed camera rotation control, now it is much smoother and the problem with the twitching camera should not be
– Added ability to change the interface (of course, it is saved after release)
– Changed standard button placement (It became less convenient, but it’s just to be less annoying, the location can be changed anyway)
– Minimized the number of buttons depending on game conditions (Interactive is now available by clicking on the hint with the letter F, etc.)
– Fixed graphics bugs for devices with PowerVR (well, with others who have had problems)
– Updated Unity version (Generally, it was planned the latest, but because of the API google had to roll back)
– Improved shadows and lighting (because of one bug had to return the shadows to their previous state)
– Fixed most bugs
– Added Vitalik (I will add Dmitry and others later)
– Improved performance
– Changed control settings, graphics and settings
– No need to press the button to aim
– Blur has been removed
– Left native screen resolution (now the game doesn’t get narrow on some devices)
– Fixed scoop
– Fixed bug with inoperative inventory, although I’m not entirely sure (they say it still exists, well, next time)