Posts in News

Erythros Lite 30.12.24 Fixed: Immortal bug Premium pass security Volume bug Zombie lags (partly fixed) Changes: There are some crucial changes to editor save system (kind of preparation for future workshop), so maps from previous version won’t work in

Hi survivors, today I’m releasing a pretty global update that forced me to make a lot of changes to the internal logic of the game, in short, the game has a new concept of the game interface, level editor[…]

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Hello survivors, I would like to inform you that the new version of the game has already been released on Play Store and is available to everyone, it replaced the old version of Obsession, however, if you want to[…]

Hello survivors, the new version of the game is here (test version of course). Here I have worked significantly on optimization and in general on the trend of the game as such, it is important to note that while[…]

Hello survivors, I think it’s time to start our testing. In this update I have tried to sort out a lot of things with network functions and optimization too, here is the list of changes: 1. Since I noticed[…]

Hello survivors, today I am planning to conduct the second round of the Erythros test, I will post it as usual on my Instagram, subscribe to it so as not to miss this moment!

Hi guys, please forgive me for the delay, I was a little confused with the time with the American time, so did not send in time, I attach 3 links to google drive with the download of the game,[…]

  Hi every survivor, Erythros will be released in alpha test on November 27 exclusively for those who subscribe to my instagram account, where I will give access to early alpha to the first thousand subscribers, as well as[…]

  I recorded this gameplay video as an excuse for not being able to release the game in October. Unfortunately there is still a lot of work to be done on the game, such as: redoing animations, diversifying the[…]