Hello survivors, today I released a pretty massive update. In it I’ve touched pretty much everything from saves to optimization. Let’s get to the list of changes: 1. Added player money that the player keeps with him and can[…]
Since I added auto-update English localization to the game, which overwrites any edits with new ones, there was a need to be able to add localization to bypass this. (An example mod will be at the end) In this[…]
Hello survivors, the new version of the game is here (test version of course). Here I have worked significantly on optimization and in general on the trend of the game as such, it is important to note that while[…]
Hello survivors, I think it’s time to start our testing. In this update I have tried to sort out a lot of things with network functions and optimization too, here is the list of changes: 1. Since I noticed[…]
Hello survivors, today I am planning to conduct the second round of the Erythros test, I will post it as usual on my Instagram, subscribe to it so as not to miss this moment!
Hi guys, please forgive me for the delay, I was a little confused with the time with the American time, so did not send in time, I attach 3 links to google drive with the download of the game,[…]
Hi every survivor, Erythros will be released in alpha test on November 27 exclusively for those who subscribe to my instagram account, where I will give access to early alpha to the first thousand subscribers, as well as[…]
I recorded this gameplay video as an excuse for not being able to release the game in October. Unfortunately there is still a lot of work to be done on the game, such as: redoing animations, diversifying the[…]