Second round test Erythros

Hello survivors, I think it’s time to start our testing. In this update I have tried to sort out a lot of things with network functions and optimization too, here is the list of changes:

1. Since I noticed that most of the performance issues in the game are caused by light, and Unity’s internal functions are not enough to optimize it, I wrote my own LOD light algorithm.
2. Fixed an old bug where the player appears with a topological texture.
3. now the player, as well as all other survivors, can turn on body lights (It appears immediately upon spawning). I decided to do so in order to keep the current version of the night and not make it lighter, which will retain the atmosphere I wanted to convey.
4. Added a system of mods! For starters, I added the ability to add your own localization to the game. Soon I will release a guide with how to make your own mod.
5. Optimized some buildings in the game, now they give less draw calls.
6. Added Marketplace where you can sell and buy skins.
7. Added new skins and a new case with a key to open it, cases will be given out randomly during the game, and keys can be bought on the Marketplace for the new currency UAC.
8. Added NPC reactions in chat when a comrade/enemy dies.
9. Added AI for crows. They now fly and make the appropriate crow sounds….
10. Replaced the sounds of firearms (became a little more realistic and better quality).
11. A bunch of other small edits and bug fixes.

Link, as always, is here: Vlad (@keyneed.pp)

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